On the third floor, you'll find 2 more Bell Keepers, and a fog door blocked by some bars and a ladder. Under the staircase that leads to the third floor, there is a summon shade sign for Masterless Glencour. On your way back to the staircase, you will also find a corpse with a Skeptic's Spice. Open the nearby chest for a Blue Tearstone Ring. You'll find yourself in the room blocked by the pile of dead keepers. Once dealt with, look for the hole near the middle of the room and drop in. Be wary of the hole at the top of the stairs. Continue up to stairs and you'll encounter a phantom version of the Bell Keeper at close range he will use his axe, but at long range he may pull out a bow. If you exhaust his dialogue he will invite you to join the Bell Keepers covenant. Upon entering you'll encounter the Bell Keeper. Warning: Repeatedly disconnecting while there is an invader already in your world will disable your online play and require you to use a Bone of Order.The dark spirit or arbiter spirit can choose to either attack the host or the grey spirits creating very interesting PvP skirmish scenarios.This is one of the most active invasion areas in the game you will very often be invaded by 1 or 2 grey spirits at a time in addition to possibly an arbiter or dark spirit.Simply reconnect once you are out of the Belfry. If you're finding it difficult to reach the boss without getting invaded try disconnecting your console beforehand this disables the online features allowing you to pass this area unhindered.Burning a Human Effigy DOES NOT provide protection against the Bell Keepers.This tower is defended by the Bell Keepers covenant and players can be invaded by covenant members until you reach the boss.For example: some just wait you to hit to counter-attack and finish you in one hit (usually armed with a parry knife or a small shield on the left and a big weapon on the right), others just aim to finish you with spells, and so on. Understand his style and play against him.Play with distance: stay close enough to prevent him from healing, but far enough to prevent being hit.Find your own style (or copy it from an opponent you like).Don't just focus on one build: be ready to go close combat and try a back-stab or a shield-break if the situation require it, but also be ready to have an alternative to melee combat and remember that your spells cannot hit other mobs.You can invade for 10 minutes, even if he summons others to help him you can still hide somewhere and use the environment or other mobs.He can heal, but you can leave his world Keep the Black Separation Crystal and be ready to use it if the situation get bad.I don't know what is your build, but I have few tips if you have trouble invading. Sinner's Rise - The Saltfort: take stairs on the right, than kill the 4 undeads and take the elevator. You can invade here, but do not cross the door on the right or you will invade the area before the next boss.īlack Gulch - Black Gulch Mouth or Hidden Chamber: if you use fire you can set the oil (I guess) on fire (but possibly after the mob came out), use poisoning statues to trap him or other mobs If you invade here, you can use platforms and / or fire to help you.ĭrangleic Castle - King's Gate: once out the bonefire room, take the first on the right (the room full of sentilens "sleeping"). Keep going until the large lava room and clear the Alonne archer on the right. Iron keep - Iron Hearth Hall: take the small door on the left, kill the Alonne captain and then kill the the two Ironclad on the bridge. And now, some places where (IMHO) invading is easier: I don't know what lvl are you, but I would suggest to choose an area that you passed recently.
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